forked from 0ad/0ad
Ykkrosh
f45c44ca09
Map XML: Store camera position. Stopped using DTDs (because they make it too hard to change the XML structure without breaking all the old XML files). Game.h: Include fewer files, to make compilation sometimes faster. World: Changed some things to not be singletons, since they were (ab)used as CWorld members. This was SVN commit r3670.
86 lines
2.0 KiB
C++
Executable File
86 lines
2.0 KiB
C++
Executable File
#include "precompiled.h"
|
|
|
|
#include "CStr.h"
|
|
#include "CLogger.h"
|
|
#include "ps/Errors.h"
|
|
|
|
#include "World.h"
|
|
#include "MapReader.h"
|
|
#include "Game.h"
|
|
#include "GameAttributes.h"
|
|
#include "Terrain.h"
|
|
#include "LightEnv.h"
|
|
#include "BaseEntityCollection.h"
|
|
#include "EntityManager.h"
|
|
#include "timer.h"
|
|
#include "Loader.h"
|
|
#include "LoaderThunks.h"
|
|
#include "graphics/MapWriter.h"
|
|
#include "UnitManager.h"
|
|
#include "EntityManager.h"
|
|
#include "Projectile.h"
|
|
#include "LOSManager.h"
|
|
#include "graphics/GameView.h"
|
|
|
|
#define LOG_CATEGORY "world"
|
|
|
|
// global light settings. this is not a member of CWorld because it is
|
|
// passed to the renderer before CWorld exists.
|
|
CLightEnv g_LightEnv;
|
|
|
|
|
|
CWorld::CWorld(CGame *pGame):
|
|
m_pGame(pGame),
|
|
m_Terrain(),
|
|
m_UnitManager(&g_UnitMan),
|
|
m_EntityManager(new CEntityManager()),
|
|
m_ProjectileManager(new CProjectileManager()),
|
|
m_LOSManager(new CLOSManager())
|
|
{}
|
|
|
|
void CWorld::Initialize(CGameAttributes *pAttribs)
|
|
{
|
|
// TODO: Find a better way of handling these global things
|
|
ONCE(RegMemFun(CBaseEntityCollection::GetSingletonPtr(), &CBaseEntityCollection::loadTemplates, L"LoadTemplates", 15));
|
|
|
|
// Load the map, if one was specified
|
|
if (pAttribs->m_MapFile.Length())
|
|
{
|
|
CStr mapfilename("maps/scenarios/");
|
|
|
|
mapfilename += (CStr)pAttribs->m_MapFile;
|
|
|
|
CMapReader* reader = 0;
|
|
|
|
try {
|
|
reader = new CMapReader;
|
|
reader->LoadMap(mapfilename, &m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
|
|
// fails immediately, or registers for delay loading
|
|
} catch (CFileUnpacker::CError) {
|
|
delete reader;
|
|
LOG(ERROR, LOG_CATEGORY, "Failed to load map %s", mapfilename.c_str());
|
|
throw PSERROR_Game_World_MapLoadFailed();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CWorld::RegisterInit(CGameAttributes *pAttribs)
|
|
{
|
|
Initialize(pAttribs);
|
|
}
|
|
|
|
|
|
CWorld::~CWorld()
|
|
{
|
|
delete m_EntityManager;
|
|
delete m_ProjectileManager;
|
|
delete m_LOSManager;
|
|
}
|
|
|
|
|
|
void CWorld::RewriteMap()
|
|
{
|
|
CMapWriter::RewriteAllMaps(&m_Terrain, m_UnitManager, &g_LightEnv, m_pGame->GetView()->GetCamera());
|
|
}
|