forked from 0ad/0ad
prefect
36fa5ec2bf
* add CLightEnv::m_TerrainShadowTransparency * shadows will let a fraction of diffuse light through * added JS LightEnv objects, so the lighting environment can be changed from the console * new element TerrainShadowTransparency supported in the scenario .xml format, changed cantabrian_generated with an example This was SVN commit r3513. |
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graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp | ||
ProgrammingSchedule.xls |