0ad/source/gui/GUIRenderer.h
wraitii f6348b9617 Clean up header includes, add new forward declarations.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.

No major compilation time change here, though this does reduce depencies
in some headers.

Also fix up old MacOS STL-include fixes that are no longer relevant.

Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
2020-11-21 11:20:29 +00:00

78 lines
1.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUIRENDERER
#define INCLUDED_GUIRENDERER
#include "graphics/Color.h"
#include "graphics/ShaderTechniquePtr.h"
#include "graphics/Texture.h"
#include "lib/res/handle.h"
#include "ps/Shapes.h"
#include <map>
#include <vector>
class CGUI;
class CGUISprite;
class CStr8;
struct CGUIColor;
struct SGUIImage;
namespace GUIRenderer
{
struct SDrawCall
{
SDrawCall(const SGUIImage* image) : m_Image(image) {}
CRect ComputeTexCoords() const;
const SGUIImage* m_Image;
bool m_HasTexture;
CTexturePtr m_Texture;
CRect m_ObjectSize;
int m_CellID;
bool m_EnableBlending;
CShaderTechniquePtr m_Shader;
CColor m_ShaderColorParameter;
CRect m_Vertices;
float m_DeltaZ;
CGUIColor* m_BorderColor; // == nullptr for no border
CGUIColor* m_BackColor;
};
class DrawCalls : public std::vector<SDrawCall>
{
public:
DrawCalls();
// Copy/assignment results in an empty list, not an actual copy
DrawCalls(const DrawCalls&);
DrawCalls& operator=(const DrawCalls&);
};
void UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr8& SpriteName, const CRect& Size, int CellID, std::map<CStr8, const CGUISprite*>& Sprites);
void Draw(DrawCalls& Calls, float Z);
}
#endif // INCLUDED_GUIRENDERER