.. |
GameSetup
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
scripting
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
tests
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CLogger: Use cppformat instead of sys_vswprintf.
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2015-01-22 20:30:05 +00:00 |
XML
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
ArchiveBuilder.cpp
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Handle mods specified on the command line when using the archive builder.
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2014-06-15 16:43:08 +00:00 |
ArchiveBuilder.h
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Handle mods specified on the command line when using the archive builder.
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2014-06-15 16:43:08 +00:00 |
CacheLoader.cpp
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add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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2013-09-10 14:17:04 +00:00 |
CacheLoader.h
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Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167.
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2012-02-19 03:30:59 +00:00 |
CConsole.cpp
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Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041. Behavior seems reasonably consistent now on Windows and OS X
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2014-10-03 23:33:41 +00:00 |
CConsole.h
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Remove length limits on script output in console.
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2014-05-26 13:39:45 +00:00 |
CLogger.cpp
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CLogger: Use cppformat instead of sys_vswprintf.
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2015-01-22 20:30:05 +00:00 |
CLogger.h
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CLogger: Use cppformat instead of sys_vswprintf.
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2015-01-22 20:30:05 +00:00 |
Compress.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
Compress.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
ConfigDB.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
ConfigDB.h
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Remove useless parameter from CFG_GET_VALUE.
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2014-11-17 23:29:49 +00:00 |
CStr.cpp
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Remove duplicated layers of unescaping which required multiple escapes in some places.
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2014-12-13 01:08:29 +00:00 |
CStr.h
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Remove duplicated layers of unescaping which required multiple escapes in some places.
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2014-12-13 01:08:29 +00:00 |
CStrIntern.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
CStrIntern.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CStrInternStatic.h
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GLES compatibility for particle shader
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2015-01-19 21:44:53 +00:00 |
DllLoader.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
DllLoader.h
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Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
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2014-06-05 17:07:04 +00:00 |
Errors.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Errors.h
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Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
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2013-05-22 22:27:53 +00:00 |
FileIo.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
FileIo.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Filesystem.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
Filesystem.h
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Add engine support to load mods from config and restart into mods.
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2014-08-25 16:02:40 +00:00 |
Game.cpp
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Fix the initial exploration of territories, which shouldn't be performed in Atlas.
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2015-01-08 22:36:13 +00:00 |
Game.h
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Quite a lot of stack rooting related changes.
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2014-07-26 22:33:16 +00:00 |
Globals.cpp
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Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs #2041
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2014-10-04 00:46:53 +00:00 |
Globals.h
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Fixes no PCH build. Fixes #1113.
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2012-01-15 21:48:41 +00:00 |
GUID.cpp
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Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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2013-11-07 20:07:24 +00:00 |
GUID.h
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Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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2013-11-07 20:07:24 +00:00 |
Hotkey.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
Hotkey.h
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Unload hotkeys on shutdown.
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2014-09-15 01:27:06 +00:00 |
Joystick.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
Joystick.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
KeyName.cpp
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Support more mouse buttons. Fixes #195. Patch by 01d55 with some minor cleanup.
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2014-08-04 01:06:36 +00:00 |
KeyName.h
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Improves SDL2 support, includes patch by yashi and fabio, refs #2041:
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2014-09-20 12:12:35 +00:00 |
Loader.cpp
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# Partial support for saved games with AI.
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2011-12-22 14:04:32 +00:00 |
Loader.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
LoaderThunks.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Mod.cpp
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Add engine support to load mods from config and restart into mods.
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2014-08-25 16:02:40 +00:00 |
Mod.h
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Add engine support to load mods from config and restart into mods.
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2014-08-25 16:02:40 +00:00 |
Overlay.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
Overlay.h
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Replace usage of CParser for CColor.
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2014-06-04 00:58:05 +00:00 |
Preprocessor.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
Preprocessor.h
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Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
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2012-04-02 16:12:46 +00:00 |
PreprocessorWrapper.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
PreprocessorWrapper.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Profile.cpp
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Works around infinite recursion problem.
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2014-03-28 11:33:37 +00:00 |
Profile.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
Profiler2.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
Profiler2.h
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Some tweaks to profiler2:
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2014-09-09 18:17:08 +00:00 |
Profiler2GPU.cpp
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Remove useless parameter from CFG_GET_VALUE.
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2014-11-17 23:29:49 +00:00 |
Profiler2GPU.h
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Fix line endings
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2011-11-29 21:04:38 +00:00 |
ProfileViewer.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
ProfileViewer.h
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
Pyrogenesis.cpp
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Pyrogenesis.h
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Replay.cpp
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Clean up JSON parsing code. Refs #1374.
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2014-11-13 01:26:22 +00:00 |
Replay.h
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Fixes clang warning about hidden overloaded virtual function
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2014-09-13 19:06:55 +00:00 |
SavedGame.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
SavedGame.h
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Add engine support to load mods from config and restart into mods.
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2014-08-25 16:02:40 +00:00 |
Singleton.h
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
TemplateLoader.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
TemplateLoader.h
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
ThreadUtil.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
ThreadUtil.h
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TouchInput.cpp
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Use correct format specifiers. Patch by bog_dan_ro.
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2015-01-13 18:37:50 +00:00 |
TouchInput.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
UniDoubler.h
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per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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2011-03-23 16:56:27 +00:00 |
UserReport.cpp
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Remove useless parameter from CFG_GET_VALUE.
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2014-11-17 23:29:49 +00:00 |
UserReport.h
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
utf16string.h
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
Util.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
Util.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
VideoMode.cpp
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Manually fix the less trivial CLogger format strings.
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2015-01-22 20:32:06 +00:00 |
VideoMode.h
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Fixes some issues when toggling fullscreen mode with SDL2, refs #2041:
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2014-09-28 22:10:09 +00:00 |
World.cpp
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Automatically convert most path.string().c_str() to path.string8()
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2015-01-22 20:35:17 +00:00 |
World.h
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |