forked from 0ad/0ad
prefect
0346ba1b18
Sort all transparent models by distance to camera (however, do not sort polygons by default). This was SVN commit r3096.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/**
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* =========================================================================
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* File : FixedFunctionModelRenderer.h
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* Project : Pyrogenesis
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* Description : ModelVertexRenderer that uses only fixed function pipeline
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* : to render animated models.
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*
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* @author Nicolai Hähnle <nicolai@wildfiregames.com>
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* =========================================================================
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*/
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#ifndef FIXEDFUNCTIONMODELRENDERER_H
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#define FIXEDFUNCTIONMODELRENDERER_H
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#include "renderer/ModelVertexRenderer.h"
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struct FixedFunctionModelRendererInternals;
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/**
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* Class FixedFunctionModelRenderer: Render animated models using only
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* OpenGL fixed function.
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*/
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class FixedFunctionModelRenderer : public ModelVertexRenderer
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{
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public:
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FixedFunctionModelRenderer();
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~FixedFunctionModelRenderer();
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// Implementations
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void* CreateModelData(CModel* model);
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void UpdateModelData(CModel* model, void* data, u32 updateflags);
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void DestroyModelData(CModel* model, void* data);
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void BeginPass(uint streamflags);
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void EndPass(uint streamflags);
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void PrepareModelDef(uint streamflags, CModelDefPtr def);
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void RenderModel(uint streamflags, CModel* model, void* data);
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private:
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FixedFunctionModelRendererInternals* m;
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};
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#endif // FIXEDFUNCTIONMODELRENDERER_H
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