forked from 0ad/0ad
elexis
3d07327837
JSI_IGUIObject should not contain functions that work only for some GUI Object types, refs #5442. Deduplicate the shuffled copy of CText::SetupText. Avoid the 80 times slower dynamic_cast mandated by the virtual class inheritance by adding an ugly overridable pointer to the base class pointing at this derived classes, as bargained with Vladislav and proposed by wraitii in D1781 id=8426. This may be improved by refactoring the IGUIObject and JSInterface classes to use templates and / or eliminating its virtual inheritance. Implement and use FromJSVal / ToJSVal CSize specialization. Remove the JS::CallArgsFromVp call. Differential Revision: https://code.wildfiregames.com/D2136 Comments By: wraitii, Vladislav This was SVN commit r22596. |
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binaries | ||
build | ||
docs | ||
libraries | ||
source | ||
.arcconfig | ||
.arclint | ||
.coafile | ||
.gitattributes | ||
license_dbghelp.txt | ||
license_gpl-2.0.txt | ||
license_lgpl-2.1.txt | ||
license_mit.txt | ||
LICENSE.txt | ||
README.txt |
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors