0ad/source/soundmanager/items/CSoundItem.h
historic_bruno 89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00

44 lines
1.1 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSOUNDITEM_H
#define INCLUDED_CSOUNDITEM_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "CSoundBase.h"
#include "soundmanager/data/SoundData.h"
class CSoundItem : public CSoundBase
{
public:
CSoundItem();
CSoundItem(CSoundData* sndData);
virtual ~CSoundItem();
void Attach(CSoundData* itemData);
bool IdleTask();
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_CSOUNDITEM_H