0ad/source/tools/atlas/AtlasFrontends
olsner db045c330b # Made Atlas compile on linux
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes

This was SVN commit r4640.
2006-11-12 04:02:36 +00:00
..
_template.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
_template.rc Added icons 2005-05-20 03:28:37 +00:00
ActorEditor.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
ActorEditor.rc Added icons 2005-05-20 03:28:37 +00:00
ArchiveViewer.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
ArchiveViewer.rc Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
ColourTester.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
ColourTester.rc Added icons 2005-05-20 03:28:37 +00:00
FileConverter.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
FileConverter.rc Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
generate.pl # Atlas: Updated Atlas DLL with fixed manifest. Double-click resizable panels to reset to default size. Moved player selection into extremely ugly drop-down list. Fixed culling when changing visible window's aspect ratio. Added manifest to VS2003 builds, to enable XP themes. 2006-04-25 05:10:47 +00:00