..
scripting
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
Camera.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Camera.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
CinemaTrack.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
CinemaTrack.h
# housekeeping
2006-07-20 14:37:58 +00:00
Color_asm.asm
# improvements to build system for asm files
2006-06-25 20:58:03 +00:00
Color.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Color.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
DefaultEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
DefaultEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Frustum.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Frustum.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
GameView.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
GameView.h
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
HFTracer.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
HFTracer.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
LightEnv.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
LightEnv.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
MapIO.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
MapReader.cpp
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
MapReader.h
Restoring SVN repository:
2006-06-21 22:37:31 +00:00
MapWriter.cpp
Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
2006-07-13 03:29:33 +00:00
MapWriter.h
Restoring SVN repository:
2006-06-21 22:37:31 +00:00
Material.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Material.h
# housekeeping
2006-07-20 14:37:58 +00:00
MaterialManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MaterialManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Model.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
Model.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ModelDef.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ModelDef.h
# housekeeping
2006-07-20 14:37:58 +00:00
ObjectBase.cpp
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ObjectBase.h
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ObjectEntry.cpp
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ObjectEntry.h
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ObjectManager.cpp
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ObjectManager.h
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
ParticleEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Patch.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Patch.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
RenderableObject.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnim.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Sprite.cpp
# Updates to the entity bar display system by Andrew.
2006-07-16 19:32:48 +00:00
Sprite.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Terrain.cpp
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Terrain.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
TerrainProperties.cpp
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
TerrainProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
Texture.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
TextureEntry.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
TextureEntry.h
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.h
# housekeeping
2006-07-20 14:37:58 +00:00
Unit.cpp
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
Unit.h
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
UnitManager.cpp
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00
UnitManager.h
- Changed actor selection sets to CStr8 rather than CStrW.
2006-07-29 22:02:11 +00:00