forked from 0ad/0ad
Ykkrosh
a5b8ec6028
Make pathfinder debug mode off by default, with GUI toggle. This was SVN commit r7377.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SELECTION
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#define INCLUDED_SELECTION
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/**
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* @file
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* Helper functions related to entity selection
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*/
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#include "simulation2/system/Entity.h"
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#include <vector>
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class CSimulation2;
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class CCamera;
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namespace EntitySelection
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{
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/**
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* Finds all selectable entities under the given screen coordinates.
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* Returns list ordered by closeness of picking, closest first.
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*/
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std::vector<entity_id_t> PickEntitiesAtPoint(CSimulation2& simulation, CCamera& camera, int screenX, int screenY);
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/**
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* Finds all selectable entities within the given screen coordinate rectangle,
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* that belong to player @p owner.
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* Returns unordered list.
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*/
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std::vector<entity_id_t> PickEntitiesInRect(CSimulation2& simulation, CCamera& camera, int sx0, int sy0, int sx1, int sy1, int owner);
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} // namespace
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#endif // INCLUDED_SELECTION
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