0ad/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h
olsner db045c330b # Made Atlas compile on linux
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes

This was SVN commit r4640.
2006-11-12 04:02:36 +00:00

50 lines
1.0 KiB
C++

//#include "wx/tglbtn.h"
#include <map>
class ITool;
class SectionLayout;
class ToolButton : public wxButton
{
public:
ToolButton(wxWindow *parent, const wxString& label, const wxString& toolName, const wxSize& size = wxDefaultSize, long style = 0);
void SetSelectedAppearance(bool selected);
protected:
void OnClick(wxCommandEvent& evt);
private:
wxString m_Tool;
bool m_Selected;
DECLARE_EVENT_TABLE();
};
class ToolButtonBar : public wxToolBar
{
public:
ToolButtonBar(wxWindow* parent, SectionLayout* sectionLayout, int baseID);
void AddToolButton(const wxString& shortLabel, const wxString& longLabel,
const wxString& iconPNGFilename, const wxString& toolName, const wxString& sectionPage);
protected:
void OnTool(wxCommandEvent& evt);
private:
int m_Id;
int m_Size;
struct Button
{
Button() {}
Button(const wxString& name, const wxString& sectionPage) : name(name), sectionPage(sectionPage) {}
wxString name;
wxString sectionPage;
};
std::map<int, Button> m_Buttons;
SectionLayout* m_SectionLayout;
DECLARE_EVENT_TABLE();
};