0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h
Ykkrosh a1a7dac59c # Integrated Actor Viewer and Actor Editor tools
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.

This was SVN commit r4376.
2006-09-22 17:43:00 +00:00

36 lines
685 B
C++

#ifndef ATLASDIALOG_H__
#define ATLASDIALOG_H__
#include "wx/dialog.h"
#include "General/AtlasWindowCommandProc.h"
#include "General/IAtlasSerialiser.h"
class FieldEditCtrl_Dialog;
class AtlasDialog : public wxDialog, public IAtlasSerialiser
{
friend class FieldEditCtrl_Dialog;
friend class AtlasWindowCommandProc;
DECLARE_CLASS(AtlasDialog);
public:
AtlasDialog(wxWindow* parent, const wxString& title, const wxSize& size);
virtual ~AtlasDialog() {}
private:
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
protected:
wxPanel* m_MainPanel;
private:
AtlasWindowCommandProc m_CommandProc;
DECLARE_EVENT_TABLE()
};
#endif // ATLASDIALOG_H__