0ad/source/simulation2/serialization
Yves f5336c42b8 Adds Serialization support for ES6 Maps.
Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475

This was SVN commit r15770.
2014-09-20 17:14:53 +00:00
..
BinarySerializer.cpp Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
BinarySerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
DebugSerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
SerializeTemplates.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdDeserializer.cpp Adds Serialization support for ES6 Maps. 2014-09-20 17:14:53 +00:00
StdDeserializer.h More exact stack rooting (CallFunction object). 2014-07-31 19:18:40 +00:00
StdSerializer.cpp # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
StdSerializer.h Improve debugging of binary serialization 2011-10-27 20:10:53 +00:00