0ad/source
prefect 5087732fe3 Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
data model.
Profile.cpp implements AbstractProfileTable so the original
functionality
of the profiling display remains.
CRenderer also contains an AbstractProfileTable implementation that
displays
the rendering stats. Switch through different profile views using F11.

This was SVN commit r3154.
2005-11-19 16:15:34 +00:00
..
graphics ia32, sysdep: add float->int implementation and fallback version and self-test 2005-11-07 02:04:28 +00:00
gui minimap: fix issue where changes to terrain might not be noticed 2005-11-06 04:22:47 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib add safety check to get_slot (this appears to be part of the error andrew is getting - possibly the victim of mem corruption) 2005-11-19 04:13:37 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
renderer Refactor ProfileViewer into a singleton that uses AbstractProfileTable as 2005-11-19 16:15:34 +00:00
scripting fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
simulation fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
sound Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
tools More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00