..
tests
New unit renderer.
2014-06-01 18:24:50 +00:00
CCmpAIManager.cpp
Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
2014-07-14 19:52:35 +00:00
CCmpCommandQueue.cpp
Fixes multiplayer crash when host disconnects while clients are still loading.
2013-03-25 05:01:36 +00:00
CCmpDecay.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpFootprint.cpp
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp
Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525 . Refs #1719 , #2526 .
2014-05-19 01:35:14 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
CCmpObstructionManager.cpp
Fix units falling off the edge of the world.
2014-06-03 22:35:40 +00:00
CCmpOverlayRenderer.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder_Common.h
Fix units falling off the edge of the world.
2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpPathfinder.cpp
Fix units falling off the edge of the world.
2014-06-03 22:35:40 +00:00
CCmpPosition.cpp
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
2014-07-14 17:15:22 +00:00
CCmpProjectileManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpRallyPointRenderer.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpRangeManager.cpp
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
CCmpSelectable.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpSoundManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpTemplateManager.cpp
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
2014-06-30 10:20:20 +00:00
CCmpTerrain.cpp
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
2014-07-03 20:07:15 +00:00
CCmpTerritoryInfluence.cpp
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
CCmpTerritoryManager.cpp
Fix pathfinding and territories not being recomputed when water height changes.
2014-05-26 13:45:10 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpUnitRenderer.cpp
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
CCmpVision.cpp
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
CCmpVisualActor.cpp
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
CCmpWaterManager.cpp
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
2014-07-04 09:03:21 +00:00
ICmpAIInterface.cpp
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
ICmpAIInterface.h
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
ICmpAIManager.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
ICmpAIManager.h
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
2014-07-14 19:52:35 +00:00
ICmpFootprint.h
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpObstruction.h
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayer.h
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpPosition.h
Fix non-PCH build.
2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
ICmpRangeManager.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
ICmpSelectable.cpp
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
2012-07-19 04:45:01 +00:00
ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTechnologyTemplateManager.cpp
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTechnologyTemplateManager.h
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTemplateManager.cpp
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
ICmpTemplateManager.h
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
ICmpTerrain.cpp
Summon planes back from the emptyness
2013-11-26 15:12:16 +00:00
ICmpTerrain.h
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Improve navigation for ship formations by setting the formation controller to the right passability class
2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h
Improve navigation for ship formations by setting the formation controller to the right passability class
2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpVisual.h
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpWaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00