0ad/binaries/data/mods/official/entities
2005-04-30 23:42:01 +00:00
..
gaia Created entities for oak trees and berry bushes. 2005-04-16 15:13:57 +00:00
other Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
structures Accounting for removed swordsman in Celtic CC. 2005-05-12 17:17:28 +00:00
units Advanced and Elite rank entities for all the civs. 2005-04-29 01:37:25 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_script.js Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.) 2005-04-30 23:42:01 +00:00
template_entity.xml Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy). 2005-04-29 13:30:08 +00:00