0ad/source/tools/atlas/GameInterface/Handlers/CameraCtrl.cpp
Ykkrosh 549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00

24 lines
419 B
C++

#include "precompiled.h"
#include "MessageHandler.h"
#include "../GameLoop.h"
namespace AtlasMessage {
void fScrollConstant(IMessage* msg)
{
mScrollConstant* cmd = static_cast<mScrollConstant*>(msg);
if (cmd->dir < 0 || cmd->dir > 3)
{
debug_warn("ScrollConstant: invalid direction");
}
else
{
g_GameLoop->input.scrollSpeed[cmd->dir] = cmd->speed;
}
}
REGISTER(ScrollConstant);
}