0ad/source/soundmanager/data/OggData.h
2013-03-03 22:28:26 +00:00

64 lines
1.6 KiB
C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_OGGDATA_H
#define INCLUDED_OGGDATA_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "ogg.h"
#include "SoundData.h"
#include "lib/external_libraries/openal.h"
#include "lib/file/vfs/vfs_path.h"
class COggData : public CSoundData
{
ALuint m_Format;
long m_Frequency;
public:
COggData();
virtual ~COggData();
virtual bool InitOggFile(const VfsPath& itemPath);
virtual bool IsFileFinished();
virtual bool IsOneShot();
virtual int FetchDataIntoBuffer(int count, ALuint* buffers);
virtual void ResetFile();
protected:
OggStreamPtr ogg;
// int m_current_section;
bool m_FileFinished;
bool m_OneShot;
ALuint m_Buffer[100];
int m_BuffersUsed;
bool AddDataBuffer(char* data, long length);
void SetFormatAndFreq(int form, ALsizei freq);
int GetBufferCount();
unsigned int GetBuffer();
unsigned int* GetBufferPtr();
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_OGGDATA_H