..
scripting
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Camera.cpp
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Camera.h
mouse_x/y => g_mouse_x/y
2005-01-23 17:35:36 +00:00
Color.h
Added necessary #includes
2004-07-08 14:44:04 +00:00
Frustum.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
Frustum.h
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
2004-05-29 20:56:24 +00:00
GameView.cpp
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
GameView.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
HFTracer.cpp
fix warning
2004-07-31 19:46:14 +00:00
HFTracer.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
LightEnv.h
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
MapIO.h
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
MapReader.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
MapReader.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
MapWriter.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
MapWriter.h
Made ScEd output entities into an XML file.
2005-01-12 14:31:47 +00:00
Material.cpp
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
Material.h
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
MaterialManager.cpp
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
2005-01-27 02:52:26 +00:00
MaterialManager.h
Minor fixes for Linux/GCC
2004-09-26 21:21:34 +00:00
MeshManager.cpp
Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things.
2005-01-13 00:17:31 +00:00
MeshManager.h
Resource leak fixes
2004-12-16 12:01:47 +00:00
MiniPatch.cpp
Linux/GCC/glibc Compat
2004-12-18 23:30:28 +00:00
MiniPatch.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
Model.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
Model.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
ModelDef.cpp
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
2005-02-11 12:57:19 +00:00
ModelDef.h
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
ObjectBase.cpp
Random actors, now with fewer missing files
2005-03-19 19:10:52 +00:00
ObjectBase.h
Random actors, now with fewer missing files
2005-03-19 19:10:52 +00:00
ObjectEntry.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
ObjectEntry.h
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
ObjectManager.cpp
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
ObjectManager.h
Mostly complete support for random actors
2005-03-22 17:09:36 +00:00
Particle.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
Particle.h
newline stomper and fixed warnings
2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp
gcc warning fixes
2004-07-11 12:49:44 +00:00
ParticleEmitter.h
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
2004-05-29 20:56:24 +00:00
Patch.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Patch.h
ran newline stomper; no real changes
2004-06-08 12:10:51 +00:00
RenderableObject.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
SkeletonAnim.h
Minor changes for linux
2004-06-02 15:03:17 +00:00
SkeletonAnimDef.cpp
CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
2004-12-15 14:26:21 +00:00
SkeletonAnimDef.h
Removed unnecessary #includes
2004-07-08 14:43:16 +00:00
SkeletonAnimManager.cpp
A few log categories
2004-08-15 20:57:31 +00:00
SkeletonAnimManager.h
Minor changes for linux
2004-06-02 15:03:17 +00:00
Sprite.cpp
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
2004-09-19 11:57:51 +00:00
Sprite.h
newline stomper and fixed warnings
2004-06-11 02:14:18 +00:00
Terrain.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Terrain.h
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
2004-10-07 19:23:35 +00:00
Texture.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
TextureEntry.cpp
Resource leak fixes
2004-12-16 12:01:47 +00:00
TextureEntry.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
TextureManager.cpp
add instrumentation to see what's slow when starting a session
2005-03-18 22:02:20 +00:00
TextureManager.h
ran everything though mark's newline stomper.
2004-05-30 00:46:58 +00:00
Unit.cpp
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
Unit.h
Attempted to minimise dependencies between header files (to make compilation minorly faster)
2004-12-12 19:43:55 +00:00
UnitManager.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
UnitManager.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00