..
globallight.vs
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
instancing_base.vs
Add ARB_vertex_shader specific functions to glext_funcs.h
2005-10-30 00:22:22 +00:00
instancing_light.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
instancing_light.xml
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
instancing_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
instancing.xml
instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
2005-11-06 17:36:58 +00:00
instancingp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancingp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_light.vs
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
model_light.xml
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
model_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
postouv1.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
water_high.fs
Updated water shader to support more settings (specular strength and reflection tint).
2006-09-10 05:30:49 +00:00
water_high.vs
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
water_high.xml
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
2006-05-25 05:43:32 +00:00