0ad/source/gui/scripting
janwas dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
..
GuiScriptConversions.cpp Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSInterface_GUITypes.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
JSInterface_GUITypes.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
JSInterface_IGUIObject.cpp Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless. 2011-02-27 17:57:32 +00:00
JSInterface_IGUIObject.h Support new SpiderMonkey API. 2010-11-16 23:00:52 +00:00
ScriptFunctions.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ScriptFunctions.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00