0ad/source
Itms 5bfe2a4b65 Don't call miraging codes while iterating through the range manager's entities map.
I already had made that mistake when working on the fogging system so I
documented it in the code.

Fixes #2756

This was SVN commit r15692.
2014-08-29 09:01:08 +00:00
..
collada Fix VS2013 build errors, warnings 2013-11-03 12:46:07 +00:00
graphics Fix some disabled tests. 2014-08-24 15:29:53 +00:00
gui Add mod selection mod. 2014-08-25 16:02:54 +00:00
i18n Fixes a few building warnings and convention issues from 19ca1e3ebf 2014-05-07 23:33:21 +00:00
lib Remove collision in global namespace. 2014-07-09 19:16:03 +00:00
lobby Quite a lot of stack rooting related changes. 2014-07-26 22:33:16 +00:00
maths Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426. 2014-08-24 12:02:52 +00:00
pch Sacrifices a goat to the gods of insanity. 2014-04-24 20:05:48 +00:00
ps Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions. 2014-08-27 15:25:16 +00:00
renderer Forgot to make a variable unused. 2014-08-13 14:52:38 +00:00
scriptinterface Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
simulation2 Don't call miraging codes while iterating through the range manager's entities map. 2014-08-29 09:01:08 +00:00
soundmanager Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code. 2014-06-24 11:07:39 +00:00
third_party Makes tinygettext handle missing plural forms more sanely. 2014-07-05 10:29:24 +00:00
tools Make the modmod standalone. 2014-08-25 16:38:54 +00:00
contributors.txt Ticket #2127 - Performance and style improvements in scriptinterface. 2013-09-16 19:10:06 +00:00
main.cpp Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
test_setup.cpp Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test. 2014-04-25 21:19:51 +00:00