..
tests
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
CCmpCommandQueue.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CCmpFootprint.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
CCmpMotionBall.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
CCmpObstruction.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
CCmpOwnership.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
CCmpPathfinder.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
CCmpPosition.cpp
# Improved unit animation in new simulation system
2010-02-10 19:28:46 +00:00
CCmpSelectable.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
CCmpTemplateManager.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
CCmpTerrain.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
CCmpTest.cpp
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
CCmpUnitMotion.cpp
# Improved unit animation in new simulation system
2010-02-10 19:28:46 +00:00
CCmpVisualActor.cpp
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
2010-02-08 22:05:05 +00:00
ICmpCommandQueue.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpCommandQueue.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpFootprint.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpFootprint.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpGuiInterface.cpp
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpGuiInterface.h
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpObstruction.h
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpOwnership.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpOwnership.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPathfinder.cpp
# Initial pathfinder integration in new simulation system
2010-01-29 21:13:18 +00:00
ICmpPathfinder.h
Min/max range support in pathfinder
2010-02-06 20:58:48 +00:00
ICmpPlayer.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayer.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayerManager.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPlayerManager.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpPosition.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpPosition.h
# Improved unit animation in new simulation system
2010-02-10 19:28:46 +00:00
ICmpSelectable.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpSelectable.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTemplateManager.cpp
Expose entity template data to GUI
2010-01-25 23:43:58 +00:00
ICmpTemplateManager.h
Make CParamNode not return NULL pointers, based on patch from Puel
2010-02-02 23:01:17 +00:00
ICmpTerrain.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTerrain.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00
ICmpUnitMotion.h
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpVisual.cpp
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00
ICmpVisual.h
# Basic animation support in new simulation system.
2010-02-07 20:06:16 +00:00