0ad/source/soundmanager/items/ISoundItem.h

71 lines
1.9 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ISOUNDITEM_H
#define INCLUDED_ISOUNDITEM_H
#include "lib/config2.h"
#if CONFIG2_AUDIO
#include "maths/Vector3D.h"
#include "ps/CStr.h"
#include "soundmanager/data/SoundData.h"
class ISoundItem
{
public:
virtual ~ISoundItem(){};
virtual bool GetLooping() = 0;
virtual void SetLooping(bool loop) = 0;
virtual bool IsPlaying() = 0;
virtual const Path GetName() = 0;
virtual bool IdleTask() = 0;
virtual bool IsFading() = 0;
virtual bool Finished() = 0;
virtual void Play() = 0;
virtual void Stop() = 0;
virtual void Attach(CSoundData* itemData) = 0;
virtual void EnsurePlay() = 0;
virtual void PlayAndDelete() = 0;
virtual void StopAndDelete() = 0;
virtual void FadeToIn(float newVolume, double fadeDuration) = 0;
virtual void FadeAndDelete(double fadeTime) = 0;
virtual void FadeAndPause(double fadeTime) = 0;
virtual void PlayLoop() = 0;
virtual void SetCone(float innerCone, float outerCone, float coneGain) = 0;
virtual void SetPitch(float pitch) = 0;
virtual void SetGain(float gain) = 0;
virtual void SetLocation(const CVector3D& position) = 0;
virtual void SetRollOff(float gain) = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
};
#endif // CONFIG2_AUDIO
#endif // INCLUDED_ISOUNDITEM_H