forked from 0ad/0ad
81 lines
1.6 KiB
C++
Executable File
81 lines
1.6 KiB
C++
Executable File
#include "precompiled.h"
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#include "graphics/MeshManager.h"
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#include "CLogger.h"
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CMeshManager::CMeshManager()
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{
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}
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CMeshManager::~CMeshManager()
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{
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}
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CModelDef *CMeshManager::GetMesh(const char *filename)
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{
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mesh_map::iterator iter;
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CStr fn(filename);
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if((iter = m_MeshMap.find(fn)) == m_MeshMap.end())
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{
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try
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{
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CModelDef *model = CModelDef::Load(filename);
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if(!model)
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return NULL;
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LOG(MESSAGE, "mesh", "Loading mesh '%s'...\n", filename);
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model->m_Filename = fn;
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model->m_RefCount = 1;
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m_MeshMap[fn] = model;
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return model;
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}
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catch(...)
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{
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LOG(ERROR, "mesh", "Could not load mesh '%s'\n!", filename);
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return NULL;
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}
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}
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else
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{
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LOG(MESSAGE, "mesh", "Loading mesh '%s%' (cached)...\n", filename);
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CModelDef *model = (CModelDef *)(*iter).second;
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model->m_RefCount++;
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return model;
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}
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}
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int CMeshManager::ReleaseMesh(CModelDef* mesh)
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{
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if(!mesh)
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return 0;
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// FIXME: Someone sort this out. I'm tired.
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// Looks like it might be a multiple delete; not sure best way
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// to resolve it. MT.
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mesh_map::iterator iter;
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try
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{
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iter = m_MeshMap.find(mesh->m_Filename);
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}
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catch( ... )
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{
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debug_out( "FIXME: Do something with %s(%d)", __FILE__, __LINE__ );
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return( 0 );
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}
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if(iter == m_MeshMap.end())
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return 0;
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mesh->m_RefCount--;
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if(mesh->m_RefCount <= 0)
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{
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m_MeshMap.erase(iter);
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delete mesh;
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mesh = NULL;
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return 0;
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}
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return mesh->m_RefCount;
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}
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