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AlphaMapCalculator.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
AlphaMapCalculator.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
BlendShapes.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
FixedFunctionModelRenderer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
FixedFunctionModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
HWLightingModelRenderer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
HWLightingModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
InstancingModelRenderer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
InstancingModelRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
ModelRenderer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ModelRenderer.h
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Tidied up some include paths
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2006-06-02 01:01:39 +00:00 |
ModelVertexRenderer.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
PatchRData.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
PatchRData.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
PlayerRenderer.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
PlayerRenderer.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Renderer.cpp
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
Renderer.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
RenderModifiers.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
RenderModifiers.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
RenderPathVertexShader.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
RenderPathVertexShader.h
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#Models receive shadows now, including self-shadows.
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2006-03-26 00:54:20 +00:00 |
ShadowMap.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ShadowMap.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SkyManager.cpp
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Moved default horizon height down to -150.
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2006-06-01 17:05:42 +00:00 |
SkyManager.h
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# Initial work on fancy water.
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2006-05-25 05:46:17 +00:00 |
TerrainOverlay.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
TerrainOverlay.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
TerrainRenderer.cpp
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
TerrainRenderer.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
TransparencyRenderer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
TransparencyRenderer.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
VertexArray.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBuffer.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBufferManager.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
VertexBufferManager.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
WaterManager.cpp
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Water manager will now load normal maps as DDS instead of TGA.
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2006-06-03 21:49:22 +00:00 |
WaterManager.h
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Updates to water and a fix for a rendering bug with bar textures
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2006-05-28 21:58:56 +00:00 |