0ad/source/simulation2
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
components # New territory border rendering. 2011-07-30 00:56:45 +00:00
docs Improve docs 2010-10-04 11:38:43 +00:00
helpers # New territory border rendering. 2011-07-30 00:56:45 +00:00
scripting Upgrade to SpiderMonkey 1.8.5 (fixes #734) 2011-07-16 23:24:14 +00:00
serialization Upgrade to SpiderMonkey 1.8.5 (fixes #734) 2011-07-16 23:24:14 +00:00
system Upgrade to SpiderMonkey 1.8.5 (fixes #734) 2011-07-16 23:24:14 +00:00
tests Avoid errors when using planes in formations, by not allowing them to join formations 2011-07-07 17:05:22 +00:00
MessageTypes.h Load entity templates for the AI via the progressive loader. 2011-03-05 01:56:59 +00:00
Simulation2.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
Simulation2.h Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TypeList.h # Initial support for territories 2011-07-20 19:48:06 +00:00