forked from 0ad/0ad
leper
27fab6bf1e
While there don't check for null when delete-ing since that is a no-op, use the proper type instead of auto, always swap when removing a single element (instead of comparing .size() to 1), and clean up includes. foobar This was SVN commit r17641. |
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Geometry.cpp | ||
Geometry.h | ||
Grid.h | ||
HierarchicalPathfinder.cpp | ||
HierarchicalPathfinder.h | ||
LongPathfinder.cpp | ||
LongPathfinder.h | ||
Pathfinding.h | ||
PathGoal.cpp | ||
PathGoal.h | ||
Player.h | ||
Position.h | ||
PriorityQueue.h | ||
Rasterize.cpp | ||
Rasterize.h | ||
Render.cpp | ||
Render.h | ||
Selection.cpp | ||
Selection.h | ||
SimulationCommand.h | ||
Spatial.h |