forked from 0ad/0ad
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gui | ||
lib | ||
ps | ||
terrain | ||
main.cpp | ||
readme.txt |
Workspace settings: ________________________________________________________________________________ Compiler settings: - set code generation to multithreaded (+debug if desired) - set entry point to entry ________________________________________________________________________________ Includes: - download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ; put it in GL subdir of compiler's include dir - add dir containing tex.h etc. to the compiler's include path ________________________________________________________________________________ Xerces (required for the GUI, which can be omitted ATM) download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ; put the DLL in bin in your system dir, or in the game's dir; add its include dir to the compiler's include path ________________________________________________________________________________ Files to leave out, as they aren't necessary ATM, and require compiler support: - debug* (requires dbghelp, included with vc7) - memcpy.cpp (requires VC6 processor pack) ________________________________________________________________________________ NB: earlier steps that are now unnecessary: - adding .lib files - now taken care of by the code, via #pragma comment(lib - installing DX7 SDK - detect code now uses stock Win32 and DX3 calls