0ad/source/simulation2/components/ICmpTerrain.h
Ykkrosh 0f0a3774d0 Split collision detection out of pathfinder so it can be used more widely.
Support collision detection of footprints.

This was SVN commit r7359.
2010-03-17 23:01:12 +00:00

38 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPTERRAIN
#define INCLUDED_ICMPTERRAIN
#include "simulation2/system/Interface.h"
#include "ICmpPosition.h" // for entity_pos_t
#include "maths/FixedVector3D.h"
class ICmpTerrain : public IComponent
{
public:
virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) = 0;
virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) = 0;
virtual float GetGroundLevel(float x, float z) = 0;
DECLARE_INTERFACE_TYPE(Terrain)
};
#endif // INCLUDED_ICMPTERRAIN