0ad/source/ps/ConfigDB.h
wraitii ba736916fc Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
ThreadUtil shipped a scope lock and a mutex implementation, which can be
removed since we now have these in the standard library.
This lets us clean up this header which get included everywhere (through
profiler includes).

Tested By: Angen and Stan
Differential Revision: https://code.wildfiregames.com/D1915
This was SVN commit r22344.
2019-06-06 19:30:48 +00:00

176 lines
5.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CConfigDB - Load, access and store configuration variables
TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125
OVERVIEW:
JavaScript: Check this documentation: http://trac.wildfiregames.com/wiki/Exposed_ConfigDB_Functions
*/
#ifndef INCLUDED_CONFIGDB
#define INCLUDED_CONFIGDB
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include "ps/Singleton.h"
#include <map>
// Namespace priorities: User supersedes mod supersedes system.
// Command-line arguments override everything.
enum EConfigNamespace
{
CFG_DEFAULT,
CFG_SYSTEM,
CFG_MOD,
CFG_USER,
CFG_COMMAND,
CFG_LAST
};
typedef std::vector<CStr> CConfigValueSet;
#define g_ConfigDB CConfigDB::GetSingleton()
class CConfigDB : public Singleton<CConfigDB>
{
public:
/**
* Attempt to retrieve the value of a config variable with the given name;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValue(EConfigNamespace ns, const CStr& name, bool& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, int& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, u32& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, float& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, double& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, std::string& value);
/**
* Returns true if changed with respect to last write on file
*/
bool HasChanges(EConfigNamespace ns) const;
void SetChanges(EConfigNamespace ns, bool value);
/**
* Attempt to retrieve a vector of values corresponding to the given setting;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValues(EConfigNamespace ns, const CStr& name, CConfigValueSet& values) const;
/**
* Returns the namespace that the value returned by GetValues was defined in,
* or CFG_LAST if it wasn't defined at all.
*/
EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name) const;
/**
* Retrieve a map of values corresponding to settings whose names begin
* with the given prefix;
* will search all namespaces from default up to the specified namespace.
*/
std::map<CStr, CConfigValueSet> GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix) const;
/**
* Save a config value in the specified namespace. If the config variable
* existed the value is replaced.
*/
void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value);
void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value);
/**
* Remove a config value in the specified namespace.
*/
void RemoveValue(EConfigNamespace ns, const CStr& name);
/**
* Set the path to the config file used to populate the specified namespace
* Note that this function does not actually load the config file. Use
* the Reload() method if you want to read the config file at the same time.
*
* 'path': The path to the config file.
*/
void SetConfigFile(EConfigNamespace ns, const VfsPath& path);
/**
* Reload the config file associated with the specified config namespace
* (the last config file path set with SetConfigFile)
*
* Returns:
* true: if the reload succeeded,
* false: if the reload failed
*/
bool Reload(EConfigNamespace);
/**
* Write the current state of the specified config namespace to the file
* specified by 'path'
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns, const VfsPath& path) const;
/**
* Write the current state of the specified config namespace to the file
* it was originally loaded from.
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns) const;
/**
* Write a config value to the file specified by 'path'
*
* Returns:
* true: if the config value was successfully saved and written to the file
* false: if an error occurred
*/
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value, const VfsPath& path);
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value);
private:
static std::map<CStr, CConfigValueSet> m_Map[];
static VfsPath m_ConfigFile[];
static bool m_HasChanges[];
};
// stores the value of the given key into <destination>. this quasi-template
// convenience wrapper on top of GetValue simplifies user code
#define CFG_GET_VAL(name, destination)\
g_ConfigDB.GetValue(CFG_USER, name, destination)
#endif // INCLUDED_CONFIGDB