forked from 0ad/0ad
Matei
77c59070c1
- Added per-player resource pool and modified the GUI and entity scripts to work with it. - Modified unit creation functions so the unit is always assigned a player before firing its initialize event, so that this event can deduct population, etc from the right player. - Fixed various small bugs, like a unit not cancelling all of its queued items when it dies, or buildings not costing anything. This was SVN commit r3998. |
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DOMEvent.cpp | ||
DOMEvent.h | ||
EventTypes.h | ||
GameEvents.h | ||
JSConversions.cpp | ||
JSConversions.h | ||
JSSerialization.h | ||
ScriptableComplex.cpp | ||
ScriptableComplex.h | ||
ScriptableObject.cpp | ||
ScriptableObject.h | ||
ScriptCustomTypes.cpp | ||
ScriptCustomTypes.h | ||
ScriptGlue.cpp | ||
ScriptGlue.h | ||
ScriptingHost.cpp | ||
ScriptingHost.h | ||
SpiderMonkey.h | ||
SynchedJSObject.cpp | ||
SynchedJSObject.h |