forked from 0ad/0ad
janwas
6fbce9c355
- color: the sse codepath is now detected and activated from within color.cpp, which avoids making ia32 dependent on the color header. it's called from gamesetup!InitRenderer. - move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be used from within lib/ without dependency on ps (annoying for other projects) This was SVN commit r3764. |
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.. | ||
unix | ||
win | ||
cpu.cpp | ||
cpu.h | ||
dir_watch.h | ||
gfx.cpp | ||
gfx.h | ||
ia32.asm | ||
ia32.cpp | ||
ia32.h | ||
snd.cpp | ||
snd.h | ||
sysdep.cpp | ||
sysdep.h |