forked from 0ad/0ad
prefect
6fc1f45fa6
Added float-to-byte color conversion, including an SSE assembler version. Model renderer: Push UV coordinates into a shared vertex array and use bytes instead of floats for the color array, thereby, significantly reducing the total size of vertex arrays. This was SVN commit r2827. |
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unix | ||
win | ||
cpu.h | ||
dir_watch.h | ||
gfx.h | ||
ia32.asm | ||
ia32.cpp | ||
ia32.h | ||
os.h | ||
snd.h | ||
sysdep.cpp | ||
sysdep.h |