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CmpPtr.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
CmpPtr.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Component.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
ComponentManager.cpp
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
ComponentManager.h
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Add AI script code to provide a cleaner API around the engine interface.
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2011-01-15 23:35:20 +00:00 |
ComponentManagerSerialization.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
Components.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ComponentTest.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
Entity.h
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# Object creation in Atlas with new simulation system
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2010-01-14 20:36:29 +00:00 |
IComponent.cpp
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
IComponent.h
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Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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2011-01-16 14:08:38 +00:00 |
Interface.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
InterfaceScripted.h
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Support new SpiderMonkey API.
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2010-11-16 23:00:52 +00:00 |
Message.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
ParamNode.cpp
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Remove unnecessary rooting
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2011-02-20 20:44:13 +00:00 |
ParamNode.h
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Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
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2011-02-17 20:08:20 +00:00 |
SimContext.cpp
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |
SimContext.h
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# Add initial basic player AI framework.
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2011-01-12 12:29:00 +00:00 |