0ad/source/gui/GUIbase.h
olsner 46f5c61179 Linux/GCC/glibc Compat
This was SVN commit r1532.
2004-12-18 23:30:28 +00:00

158 lines
3.5 KiB
C++
Executable File

/*
GUI Core, stuff that the whole GUI uses
by Gustav Larsson
gee@pyro.nu
--Overview--
Contains defines, includes, types etc that the whole
GUI should have included.
--More info--
Check GUI.h
*/
#ifndef GUIbase_H
#define GUIbase_H
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include <map>
#include <vector>
// I would like to just forward declare CSize, but it doesn't
// seem to be defined anywhere in the predefined header.
#include "Overlay.h"
//--------------------------------------------------------
// Forward declarations
//--------------------------------------------------------
class IGUIObject;
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
// Global CGUI
#define g_GUI CGUI::GetSingleton()
// Object settings setups
// Setup an object's ConstructObject function
#define GUI_OBJECT(obj) \
public: \
static IGUIObject *ConstructObject() { return new obj(); }
//--------------------------------------------------------
// Types
//--------------------------------------------------------
/**
* @enum EGUIMessage
* Message types
*
* @see SGUIMessage
*/
enum EGUIMessageType
{
GUIM_PREPROCESS, // TODO questionable
GUIM_POSTPROCESS, // TODO questionable
GUIM_MOUSE_OVER,
GUIM_MOUSE_ENTER,
GUIM_MOUSE_LEAVE,
GUIM_MOUSE_PRESS_LEFT,
GUIM_MOUSE_PRESS_RIGHT,
GUIM_MOUSE_DOWN_LEFT,
GUIM_MOUSE_DOWN_RIGHT,
GUIM_MOUSE_RELEASE_LEFT,
GUIM_MOUSE_RELEASE_RIGHT,
GUIM_MOUSE_WHEEL_UP,
GUIM_MOUSE_WHEEL_DOWN,
GUIM_SETTINGS_UPDATED, // SGUIMessage.m_Value = name of setting
GUIM_PRESSED,
GUIM_MOUSE_MOTION,
GUIM_LOAD, // Called when an object is added to the GUI.
GUIM_GOT_FOCUS,
GUIM_LOST_FOCUS
};
/**
* @author Gustav Larsson
*
* Message send to IGUIObject::HandleMessage() in order
* to give life to Objects manually with
* a derived HandleMessage().
*/
struct SGUIMessage
{
SGUIMessage() {}
SGUIMessage(const EGUIMessageType &_type) : type(_type) {}
SGUIMessage(const EGUIMessageType &_type, const CStr& _value) : type(_type), value(_value) {}
~SGUIMessage() {}
/**
* Describes what the message regards
*/
EGUIMessageType type;
/**
* Optional data
*/
CStr value;
};
/**
* Recurse restrictions, when we recurse, if an object
* is hidden for instance, you might want it to skip
* the children also
* Notice these are flags! and we don't really need one
* for no restrictions, because then you'll just enter 0
*/
enum
{
GUIRR_HIDDEN = 0x00000001,
GUIRR_DISABLED = 0x00000010,
GUIRR_GHOST = 0x00000100
};
/**
* @enum EGUISettingsStruct
*
* Stored in SGUISetting, tells us in which struct
* the setting is located, that way we can query
* for the structs address.
*/
enum EGUISettingsStruct
{
GUISS_BASE,
GUISS_EXTENDED
};
// Text alignments
enum EAlign { EAlign_Left, EAlign_Right, EAlign_Center };
enum EVAlign { EVAlign_Top, EVAlign_Bottom, EVAlign_Center };
// Typedefs
typedef std::map<CStr, IGUIObject*> map_pObjects;
typedef std::vector<IGUIObject*> vector_pObjects;
//--------------------------------------------------------
// Error declarations
//--------------------------------------------------------
DECLARE_ERROR(PS_NAME_TAKEN);
DECLARE_ERROR(PS_OBJECT_FAIL);
DECLARE_ERROR(PS_SETTING_FAIL);
DECLARE_ERROR(PS_VALUE_INVALID);
DECLARE_ERROR(PS_NEEDS_PGUI);
DECLARE_ERROR(PS_NAME_AMBIGUITY);
DECLARE_ERROR(PS_NEEDS_NAME);
DECLARE_ERROR(PS_LEXICAL_FAIL);
DECLARE_ERROR(PS_SYNTACTICAL_FAIL);
#endif