forked from 0ad/0ad
janwas
73683b6109
. the massive renaming undertaking: camelCase functions -> PascalCase. . add some cppdoc. . minor additional renaming improvements: e.g. GetIsClosed -> IsClosed . in entity code, replace constructs like "pvec = new vector; return pvec; use *pvec; delete pvec" with a simple stack variable passed as output parameter (avoid unnecessary dynamic allocs) . timer: simpler handling of raw ticks vs normal timer (less #if) This was SVN commit r5017.
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Supporting data types for CEntity and related
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#ifndef ENTITY_SUPPORT_INCLUDED
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#define ENTITY_SUPPORT_INCLUDED
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#include "ps/CStr.h"
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struct SEntityAction
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{
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int m_Id;
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float m_MaxRange;
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float m_MinRange;
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size_t m_Speed;
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CStr8 m_Animation;
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SEntityAction()
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: m_Id(0), m_MinRange(0), m_MaxRange(0), m_Speed(1000), m_Animation("walk") {}
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SEntityAction(int id, float minRange, float maxRange, size_t speed, CStr8& animation)
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: m_Id(id), m_MinRange(minRange), m_MaxRange(maxRange), m_Speed(speed), m_Animation(animation) {}
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};
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class CClassSet
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{
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CClassSet* m_Parent;
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typedef std::vector<CStrW> Set;
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Set m_Members;
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Set m_AddedMembers; // Members that this set adds to on top of those in its parent
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Set m_RemovedMembers; // Members that this set removes even if its parent has them
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public:
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CClassSet() : m_Parent(NULL) {}
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bool IsMember(const CStrW& Test);
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void Rebuild();
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inline void SetParent(CClassSet* Parent)
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{ m_Parent = Parent; Rebuild(); }
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CStrW GetMemberList();
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void SetFromMemberList(const CStrW& list);
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};
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#endif
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