0ad/source/graphics
2014-08-01 20:55:16 +00:00
..
scripting Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
tests Attempt to work around LOS texture alignment bug. 2014-05-25 13:30:39 +00:00
Camera.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Camera.h Fix build warnings. Patch by Markus. Refs #1851. 2013-06-11 00:05:57 +00:00
CinemaTrack.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CinemaTrack.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ColladaManager.cpp Fix skeleton caching. 2013-11-13 20:05:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Fix crash when setting rally point 2013-09-29 14:02:47 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Fix non-PCH build 2013-10-19 01:11:20 +00:00
FontManager.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Frustum.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
GameView.cpp Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects. 2014-07-03 20:07:15 +00:00
GameView.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
HeightMipmap.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Fix non-PCH build. 2014-07-06 16:35:41 +00:00
HFTracer.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Postproc manager 2012-10-15 10:34:23 +00:00
LOSTexture.cpp Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
LOSTexture.h Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
MapGenerator.cpp Fixes crash when generating random maps. 2014-07-27 18:17:16 +00:00
MapGenerator.h Give RMS access to the simulation templates. Fixes #1589. Patch by Itms. 2014-06-07 12:12:53 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp Exact stack rooting for structured cloning functions. 2014-08-01 20:55:16 +00:00
MapReader.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
MapWriter.cpp Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check). 2014-07-04 09:03:21 +00:00
MapWriter.h Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set. 2014-07-01 19:00:41 +00:00
Material.cpp Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
Material.h Fix some Clang warnings about unused private members 2013-10-19 00:53:58 +00:00
MaterialManager.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
Model.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ModelAbstract.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
ModelAbstract.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ModelDef.cpp Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ModelDef.h Fix non-SSE x86 builds 2013-10-03 18:22:10 +00:00
ObjectBase.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectBase.h add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectEntry.cpp add the ability to exclude props from the selection size + add aura visualisation rings again 2014-01-04 10:41:32 +00:00
ObjectEntry.h Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033 2013-07-12 03:46:40 +00:00
ObjectManager.cpp Allow terrain aligned props. Patch by sanderd17. Fixes #2033. 2013-07-11 22:53:31 +00:00
ObjectManager.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
Overlay.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Overlay.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
ParticleEmitter.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ParticleEmitter.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
ParticleEmitterType.cpp Some additions to the particle system: 2013-12-04 17:21:59 +00:00
ParticleEmitterType.h Some additions to the particle system: 2013-12-04 17:21:59 +00:00
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
RenderableObject.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderDefines.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderManager.cpp First pass at fixing GLES build - more to come 2013-11-12 01:17:16 +00:00
ShaderManager.h Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ShaderProgram.cpp First pass at fixing GLES build - more to come 2013-11-12 01:17:16 +00:00
ShaderProgram.h Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
ShaderProgramFFP.cpp Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
ShaderProgramPtr.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point 2013-07-02 11:44:46 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Terrain.cpp Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986 2013-06-25 00:57:42 +00:00
Terrain.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
TerrainProperties.cpp # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
TerrainProperties.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TerrainTextureEntry.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
TerritoryBoundary.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TerritoryTexture.h Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TextRenderer.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
TextRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TextureConverter.h Support 8bpp textures 2013-10-18 15:36:31 +00:00
TextureManager.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
TextureManager.h Display texture memory usage in profiler's renderer stats 2013-11-09 01:03:23 +00:00
Unit.cpp Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923. 2013-05-21 22:11:47 +00:00
Unit.h Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
UnitAnimation.cpp Minor optimisation for non-animated units. 2014-06-01 18:25:20 +00:00
UnitAnimation.h Minor optimisation for non-animated units. 2014-06-01 18:25:20 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00