forked from 0ad/0ad
Ykkrosh
ec69bccb2c
- Made some classes not be singletons, since there's no reason why they should be. - Made them non-global too (because globals have unclear lifetimes, and make it harder to test things, etc). They're now owned by CGameView and CWorld, and mostly accessed via g_Game or arguments (vaguely trying to avoid the graphics code calling into the game code). - Moved CGameView implementation into pimpl, so the header file isn't so heavy. - Changed a few pointers into references, to indicate that they're never NULL. This was SVN commit r4756. |
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BrushHandlers.cpp | ||
CameraCtrlHandlers.cpp | ||
CinemaHandler.cpp | ||
CommandHandlers.cpp | ||
ElevationHandlers.cpp | ||
EnvironmentHandlers.cpp | ||
GraphicsSetupHandlers.cpp | ||
MapHandlers.cpp | ||
MessageHandler.cpp | ||
MessageHandler.h | ||
MiscHandlers.cpp | ||
ObjectHandlers.cpp | ||
TerrainHandlers.cpp | ||
TriggerHandler.cpp |