0ad/source/renderer
2016-06-21 10:33:11 +00:00
..
scripting Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files 2016-06-21 10:33:11 +00:00
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064 2015-02-17 08:13:24 +00:00
DecalRData.h Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064 2015-02-17 08:13:24 +00:00
HWLightingModelRenderer.cpp Optimise VBO updates. 2015-01-28 00:48:00 +00:00
HWLightingModelRenderer.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
InstancingModelRenderer.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
InstancingModelRenderer.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MikktspaceWrap.cpp GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup. 2012-10-29 13:20:21 +00:00
MikktspaceWrap.h Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful. 2015-01-22 21:09:33 +00:00
ModelRenderer.cpp Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ModelRenderer.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ModelVertexRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
OverlayRenderer.cpp Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233 2015-06-04 12:16:52 +00:00
OverlayRenderer.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ParticleRenderer.cpp Optimise VBO updates. 2015-01-28 00:48:00 +00:00
ParticleRenderer.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
PatchRData.cpp Math is hard 2015-11-12 17:32:33 +00:00
PatchRData.h Pad vertex data to power-of-two sizes. 2015-01-25 15:38:51 +00:00
PostprocManager.cpp Range-based for for VfsPath loops. 2015-07-29 23:44:12 +00:00
PostprocManager.h Some const refs and one const function. 2015-07-27 01:08:25 +00:00
Renderer.cpp Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio. 2015-11-29 15:44:22 +00:00
Renderer.h Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio. 2015-11-29 15:44:22 +00:00
RenderModifiers.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
RenderModifiers.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
Scene.cpp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
Scene.h Add BoundingSphere, SOverlaySphere. 2014-06-01 18:05:46 +00:00
ShadowMap.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
ShadowMap.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
SilhouetteRenderer.cpp Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
SilhouetteRenderer.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
SkyManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
SkyManager.h Fixes build warning and cleans up a few things 2012-11-26 02:28:35 +00:00
TerrainOverlay.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
TerrainOverlay.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerrainRenderer.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerrainRenderer.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
TexturedLineRData.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TexturedLineRData.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
TimeManager.cpp added licensing headers to some of the new files 2012-08-06 21:34:41 +00:00
TimeManager.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00
VertexArray.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
VertexArray.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
VertexBuffer.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
VertexBuffer.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
VertexBufferManager.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
VertexBufferManager.h Optimise VBO updates. 2015-01-28 00:48:00 +00:00
WaterManager.cpp Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
WaterManager.h Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h. 2015-03-15 18:06:32 +00:00