forked from 0ad/0ad
124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
/**
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* =========================================================================
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* File : CConsole.h
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* Project : 0 A.D.
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* Description : Implements the in-game console with scripting support.
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* =========================================================================
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*/
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#include <stdarg.h>
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#include <string>
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#include <deque>
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#include <map>
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#include "CStr.h"
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#include "lib/input.h"
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#ifndef INCLUDED_CCONSOLE
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#define INCLUDED_CCONSOLE
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#define CONSOLE_BUFFER_SIZE 1024 // for text being typed into the console
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#define CONSOLE_MESSAGE_SIZE 1024 // for messages being printed into the console
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typedef void(*fptr)(void);
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class CConsole
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{
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private:
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float m_fX;
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float m_fY;
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float m_fHeight;
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float m_fWidth;
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// "position" in show/hide animation, how visible the console is (0..1).
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// allows implementing other animations than sliding, e.g. fading in/out.
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float m_fVisibleFrac;
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CStrW m_helpText;
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std::map<std::wstring, fptr> m_mapFuncList;
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std::deque<std::wstring> m_deqMsgHistory;
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std::deque<std::wstring> m_deqBufHistory;
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int m_iMsgHistPos;
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wchar_t* m_szBuffer;
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int m_iBufferPos;
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int m_iBufferLength;
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CStr m_sHistoryFile;
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int m_MaxHistoryLines;
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bool m_bFocus;
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bool m_bVisible; // console is to be drawn
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bool m_bToggle; // show/hide animation is currently active
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void ToLower(wchar_t* szMessage, uint iSize = 0);
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void Trim(wchar_t* szMessage, const wchar_t cChar = 32, uint iSize = 0);
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void DrawHistory(void);
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void DrawWindow(void);
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void DrawBuffer(void);
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void DrawCursor(void);
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bool IsEOB(void) {return (m_iBufferPos == m_iBufferLength);}; //Is end of Buffer?
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bool IsBOB(void) {return (m_iBufferPos == 0);}; //Is beginning of Buffer?
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bool IsFull(void) {return (m_iBufferLength == CONSOLE_BUFFER_SIZE);};
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bool IsEmpty(void) {return (m_iBufferLength == 0);};
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void InsertBuffer(void){InsertMessage(L"%ls", m_szBuffer);};
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void ProcessBuffer(const wchar_t* szLine);
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// Insert message without printf-style formatting, and without
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// length limits
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void InsertMessageRaw(const CStrW& message);
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void LoadHistory();
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void SaveHistory();
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public:
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CConsole();
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~CConsole();
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void SetSize(float X = 300, float Y = 0, float W = 800, float H = 600);
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void UpdateScreenSize(int w, int h);
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void ToggleVisible();
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void SetVisible( bool visible );
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void Update(float DeltaTime);
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void Render();
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void InsertMessage(const wchar_t* szMessage, ...);
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void InsertChar(const int szChar, const wchar_t cooked);
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void SendChatMessage(const wchar_t *szMessage);
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void ReceivedChatMessage(const wchar_t *pSender, const wchar_t *szMessage);
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void SetBuffer(const wchar_t* szMessage, ...);
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void UseHistoryFile( const CStr& filename, int historysize );
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// Only returns a pointer to the buffer; copy out of here if you want to keep it.
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const wchar_t* GetBuffer();
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void FlushBuffer();
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void RegisterFunc(fptr F, const wchar_t* szName);
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bool IsActive() { return m_bVisible; }
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int m_iFontHeight;
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int m_iFontWidth;
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int m_iFontOffset; // distance to move up before drawing
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size_t m_charsPerPage;
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};
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extern CConsole* g_Console;
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extern InReaction conInputHandler(const SDL_Event_* ev);
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#endif
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