forked from 0ad/0ad
prefect
82ee484821
Performance impact: + Player color rendered models are batched like normal models - Transparent sorted models never use the vertex shader path This was SVN commit r3009. |
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.. | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
maths | ||
ps | ||
renderer | ||
scripting | ||
simulation | ||
sound | ||
tools | ||
main.cpp | ||
ProgrammingSchedule.xls |