0ad/source
prefect 82ee484821 Massive rewrite/refactoring of the model rendering system.
Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path

This was SVN commit r3009.
2005-10-25 01:43:07 +00:00
..
graphics Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
gui DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib ogl, h_mgr: tag-ified debug_printf string for use with new filter 2005-10-24 17:38:22 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem) 2005-10-24 21:43:39 +00:00
renderer Massive rewrite/refactoring of the model rendering system. 2005-10-25 01:43:07 +00:00
scripting Function property Getter/Setters now take a JSContext parameter. 2005-10-24 02:32:44 +00:00
simulation gameview, renderer: LoadWaterTextures is now a coroutine because it takes friggin forever (3 seconds). VFS performance is down by a factor of ten! investigating is on todo. 2005-10-12 17:19:07 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools DevIL: Improved quality of DXT5 alpha compression. 2005-10-24 23:45:52 +00:00
main.cpp Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00