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Matei
83ccd72798
Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
...
This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
..
art
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
2006-01-23 16:16:59 +00:00
audio
Replaced - with _ in GUI
2005-01-01 12:06:17 +00:00
entities
Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
2006-01-24 11:08:53 +00:00
fonts
Initial layout of F1 unit manual.
2006-01-08 13:39:05 +00:00
gui
updating the tips file to some latin
2006-01-23 03:38:45 +00:00
language
Test data
2004-09-17 19:01:24 +00:00
maps
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
shaders
Work around what is apparently an ATI driver bug in the GLSL implementation
2005-11-06 22:47:26 +00:00
temp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00