0ad/source/graphics
janwas 8435fb880c vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check
ogl_tex: bind() implementation much simplified; also fix bug that set
TMU correctly when disabling texturing
wsdl: fix stdout.txt redirect; now works regardless of current
directory. also no longer disable file buffering except when in full
debug mode (because it's so slow). also add minimize button to caption
bar in windowed mode.

This was SVN commit r2919.
2005-10-12 23:48:44 +00:00
..
scripting glDrawRangeElements -> glDrawRangeElementsEXT (fixes compilation error; EXT/ARB/etc extensions need to be used for everything not in GL1.1) 2005-10-03 16:04:55 +00:00
Camera.cpp Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Camera.h mouse_x/y => g_mouse_x/y 2005-01-23 17:35:36 +00:00
Color.cpp Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
Color.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
Frustum.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Frustum.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
GameView.cpp vfs_mount: bugfix: wasn't populating VFS from archive (cause of massive VFS slowdown recently). also fixed another overzealous validate check 2005-10-12 23:48:44 +00:00
GameView.h Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
HFTracer.cpp fix warning 2004-07-31 19:46:14 +00:00
HFTracer.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
LightEnv.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
MapIO.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
MapReader.cpp GameView: removed unused ancient camera code. 2005-10-07 21:09:29 +00:00
MapReader.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
MapWriter.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
MapWriter.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
Material.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
Material.h Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
MaterialManager.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
Model.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Model.h Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area. 2005-09-06 08:25:41 +00:00
ModelDef.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ModelDef.h Added VertexArray & co. classes to simplify a flexible, render path dependent 2005-10-02 21:11:11 +00:00
ObjectBase.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectBase.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
ObjectEntry.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectEntry.h Fixed regression caused by not understanding my code 2005-07-03 01:37:49 +00:00
ObjectManager.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectManager.h Fixed regression caused by not understanding my code 2005-07-03 01:37:49 +00:00
Particle.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Particle.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp gcc warning fixes 2004-07-11 12:49:44 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
SkeletonAnim.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
SkeletonAnimDef.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SkeletonAnimManager.cpp - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Sprite.h - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Terrain.cpp Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
Terrain.h Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
TerrainProperties.cpp moved ps/X* to ps/XML/ 2005-08-14 23:50:37 +00:00
TerrainProperties.h New terrain properties stuff, gcc compatability and updated unix debugging stuff 2005-08-07 21:58:36 +00:00
Texture.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
TextureEntry.cpp - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
TextureEntry.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
TextureManager.cpp Linux/GCC Compat, added some includes, ported inline assembly stuff to gnu syntax (and misc. cleanup in ia32.cpp) 2005-09-12 23:37:52 +00:00
TextureManager.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
Unit.cpp Random animations. 2005-05-21 01:40:32 +00:00
Unit.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
UnitManager.cpp Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
UnitManager.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00