forked from 0ad/0ad
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/**
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* =========================================================================
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* File : wgl.cpp
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* Project : 0 A.D.
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* Description : Windows definitions required for GL/gl.h
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* =========================================================================
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*/
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// license: GPL; see lib/license.txt
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// RAGE! Win32 OpenGL headers are full of crap we have to emulate
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// (must not include windows.h)
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#ifndef WGL_HEADER_NEEDED
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#error "wgl.h: why is this included from anywhere but ogl.h?"
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#endif
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#ifndef WINGDIAPI
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#define WINGDIAPI __declspec(dllimport)
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#endif
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#ifndef CALLBACK
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#define CALLBACK __stdcall
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#endif
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#ifndef APIENTRY
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#define APIENTRY __stdcall
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#endif
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#ifndef WINAPI
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#define WINAPI __stdcall
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#endif
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#ifndef DECLARE_HANDLE
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typedef void VOID;
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typedef void* LPVOID;
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typedef int BOOL;
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typedef unsigned short USHORT;
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typedef unsigned int UINT;
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typedef unsigned long DWORD;
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typedef int INT32;
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typedef __int64 INT64;
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typedef float FLOAT;
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typedef const char* LPCSTR;
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typedef void* HANDLE;
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typedef int (*PROC)(void);
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#define DECLARE_HANDLE(name) typedef HANDLE name
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DECLARE_HANDLE(HDC);
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DECLARE_HANDLE(HGLRC);
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#endif
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// VC6 doesn't define wchar_t as built-in type
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#ifndef _WCHAR_T_DEFINED
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typedef unsigned short wchar_t; // for glu.h
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#define _WCHAR_T_DEFINED
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#endif
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WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
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WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
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WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
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WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
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WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void);
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WINGDIAPI HDC WINAPI wglGetCurrentDC(void);
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WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
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WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
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WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
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WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);
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