forked from 0ad/0ad
prefect
f1ee2cd66d
Add Ogl_Shader and Ogl_Program handle types for shaders/programs loaded from files. In the vertexshader render path, use a vertex program for lighting for optimization. This was SVN commit r2853. |
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file | ||
graphics | ||
sound | ||
h_mgr.cpp | ||
h_mgr.h | ||
handle.h | ||
mem.cpp | ||
mem.h | ||
res.h |