forked from 0ad/0ad
Stan
88b426dc59
It doesn't properly handle mixins / special templates On python 3.8+, XML elements are no longer sorted and this fails validation against entity.rng mixins are not properly applied because the | split is incorrect (3 max items instead of 2) merge="" is not supported Parents aren't always passed when they should be. on windows it is incorrectly assumed that the encoding is 1252 Patch by: @baco Tweaks by: @Stan Based on a patch by: @wraitii Differential Revision: https://code.wildfiregames.com/D4698 This was SVN commit r27161. |
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.. | ||
scriptlib | ||
checkrefs.py | ||
creationgraph.pl | ||
creationgraph.py | ||
entvalidate.pl | ||
entvalidate.py | ||
readme.md |
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entity
and run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies. Implies --check-map-
xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng) grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.