0ad/source/tools/atlas/DatafileIO/stdafx.h
Ykkrosh 8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00

23 lines
383 B
C++

// Precompiled headers:
#ifdef _WIN32
# define HAVE_PCH
#endif
#ifdef _MSC_VER
# define _SCL_SECURE_NO_DEPRECATE // shut up, std::copy isn't deprecated
#endif
#ifdef HAVE_PCH
// Exclude rarely-used stuff from Windows headers
#define WIN32_LEAN_AND_MEAN
#include <vector>
#include <string>
#include <set>
#include <stack>
#include <map>
#endif // HAVE_PCH