0ad/source/lib/res/sound
janwas 153e607006 # fix in sound resource management
.. as mentioned in
http://www.wildfiregames.com/forum/index.php?showtopic=10719&hl=
thanks to matei and philip!

bonus: refs #164
tried to alleviate that by moving the OS error bit to the very end,
which usually means it's beyond the end of the little window unless
you're looking for it. does that help?
i'll venture that the OS error *might* be useful in rare cases and it
wouldn't be bad to have in there.

This was SVN commit r4791.
2007-01-18 22:59:44 +00:00
..
ogghack.cpp # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
ogghack.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
snd_mgr.cpp # fix in sound resource management 2007-01-18 22:59:44 +00:00
snd_mgr.h #added sound cone functionality for possible doplar effects, added ability to check if a sound is currently playing. 2007-01-13 16:15:17 +00:00