0ad/source/maths/scripting/JSInterface_Vector3D.h
2011-07-16 23:24:14 +00:00

67 lines
2.1 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// JSInterface_Entity.h
//
//
// A JavaScript class representing a Pyrogenesis CVector3D object.
//
// Usage: Used when manipulating objects of class 'Vector3D' in JavaScript.
#include "scripting/ScriptingHost.h"
#include "maths/Vector3D.h"
#ifndef INCLUDED_JSI_VECTOR3
#define INCLUDED_JSI_VECTOR3
namespace JSI_Vector3D
{
enum
{
component_x,
component_y,
component_z
};
JSBool toString(JSContext* cx, uintN argc, jsval* vp);
struct Vector3D_Info
{
IPropertyOwner* owner;
void (IPropertyOwner::*updateFn)();
void (IPropertyOwner::*freshenFn)();
CVector3D* vector;
Vector3D_Info();
Vector3D_Info(float x, float y, float z);
Vector3D_Info(const CVector3D& copy);
Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner);
Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner, void(IPropertyOwner::*_updateFn)(void));
Vector3D_Info(CVector3D* attach, IPropertyOwner* _owner, void(IPropertyOwner::*_updateFn)(void), void(IPropertyOwner::*_freshenFn)(void));
~Vector3D_Info();
};
extern JSClass JSI_class;
extern JSPropertySpec JSI_props[];
extern JSFunctionSpec JSI_methods[];
JSBool getProperty(JSContext* cx, JSObject* obj, jsid id, jsval* vp);
JSBool setProperty(JSContext* cx, JSObject* obj, jsid id, JSBool strict, jsval* vp);
void finalize(JSContext* cx, JSObject* obj);
JSBool construct(JSContext* cx, uintN argc, jsval* vp);
void init();
}
#endif